Linux build of Starship Light beta released

OR How to Learn C++ One Compiler Error at a Time

It wasn’t easy, but I got this game running on Linux, on my distro, at least. I was running into the kind of barriers one finds at the end of reality, so I decided to write a new AGS sockets plugin for Linux from scratch. It’s simple compared to even the oldest existing AGS sockets plugin that I know of–I won’t be making an AGS torrent client with it anytime soon–but it does what I need, I think.

So far, testing the game in a live environment has been interesting. Much like I imagine space exploration, I keep finding things in my own software that I can’t explain. But, onwards and upwards.

Posted under AGS, Games, Linux, New game

The beta release of Starship Light

After playing one of the Bloodsword gamebooks in IRC, I was inspired to create a small networked RPG. So at the end of March 2020 I started working on such a game, not knowing how much work would have to go into it. Nine months later, and still barely in 2020, this server delivered Starship Light.

It’s still in beta, with some issues that need to be worked out, but it is quite playable. The first thing that it needs though is support for linux.

Do you have friends online that are nurds? If so, then Starship Light might be the game for you. It’s freeware and DRM-free, and might promote spiritual well-being.

Posted under AGS, Games, New game, Releases
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