I have fixed two stupid bugs in the youtube-dl front-end.
Get it while it’s good. The forces of darkness have nothing better to do than fuck with creation.
Here’s the attached music.
It is an 8 channel number processor capable of calculating Pi to 7 digits in under 3 hours.
With its assistance I have also updated ytdlf to v0.7.1, adding small fixes. One of them is better support for merged files, like video files on reddit where it is better to use the merged format of bestvideo+bestaudio. You can try this on the following textual string called https://v.redd.it/wecmcu4wsa1b1, which was submitted by B. R. Ewton, author of Ten Gallons of Trouble.
I have also provided a new streaming link to this post (very important).
I have made some changes to youtube-dl front-end, bringing it closer to the first major release.
There is a short list of things I want in the v1.0 release, but adding the new XML reader/writer was most of the work. It now also supports using yt-dlp.
$500 billion for Ngubu
I hadn’t done anything in Blender for months, so I started a project to re-make a prop from the 2002 film The Time Machine. The film itself is moving art. You could watch it simply for the visuals, or the music. It has been a favourite of mine since I first saw it. On reflection and despite appearances, it is remarkable what a dark story it has. It is sad at the beginning, it is sad in the middle, and dystopian doesn’t begin to describe the ending.
It took me 7 or 8 weekends to make, I have lost count. It is the most complex thing I ever made in Blender by several orders of magnitude, and I learned a lot about detail.
I put in as much detail as I could bear, and ended up making a few things that aren’t visible in the final render, like most of the battery bank console pictured below left. I knew the display on the main console wouldn’t be visible, but I just had to make it.
It might be the most excellent steam-punk contraption ever constructed.
I haven’t been doing the background art jams lately, so there hasn’t been any new Blender art to post. In fact I haven’t done any Blender in months. I should fix that.
There haven’t been any post-worthy updates either. I am just working, as usual, trying to finish a project. My game ideas keep getting better, you should watch this space. Maybe you could be part of the future.
I have been playing Gran Turismo a lot lately, and the one race series that most players will agree is most difficult, is the Historic Racing Car Cup, where only cars from 1979 or before are allowed to participate. The problem is, the fastest cars of this era are expensive as hell.
I find that the in-game prices are roughly analogous to a car’s real-world price. Old racing cars are rare collector’s items and so are extremely expensive, in the real world and in the game. For instance, here are all the old cars over 1 Million credits. Cars that weigh more than a ton are left out. (more…)1 2 3 … 7 Next »