The deadline has closed and Racist, MAGS Edition, is being harshly judged as we speak. I did manage to add the new ship(s), animation, boost function and combat to the game, but had no time to balance it or add any music or sound effects. I’ve also found two bugs.
I want to make this game complete at some point, but I have too many other things to do first. It would be great to have the time to add dune buggies to the full version, as an alternate game mode.
Over the last few months I’ve been putting every spare night I could manage into developing the client for the AGS Awards ceremony 2015. Being that all these chunks of dev time didn’t add up to that many, it took me a fair few missed deadlines to complete the client, but this week I finally went from alpha to RC, and about five minutes after that we held the ceremony. There were quite a few features I had in mind but no time for, and even some that the older client had that I didn’t get around to, but the ceremony itself went very well, especially considering the political strife surrounding the awards this year. There is a recording of the event here, incidentally made by one of the award winners.
So now that I’ve been so diligently working in my spare time, I’m hoping some of that motivational momentum can continue at least until I release my next game. I apologise for being a bad blogger. Truth is that I don’t like to talk about my games very much while I’m making them, but since I brought it up I’ll say one word: Space. I think I might call it ████████ ███, but that might be only a working title.
In terms of blog content, I have also been working on a post about Star Wars (the late Star Wars?), but I don’t want to post it until I have the correct imagery to describe how much of a hack Abrams is. Maybe a black hole that sucks in the best franchises and spews out nothing but half-digested action films? No. Maybe a drunk who is mistaken for an editor because he fell asleep on wet newspaper.