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Linux build of Starship Light beta released

OR How to Learn C++ One Compiler Error at a Time

It wasn’t easy, but I got this game running on Linux, on my distro, at least. I was running into the kind of barriers one finds at the end of reality, so I decided to write a new AGS sockets plugin for Linux from scratch. It’s simple compared to even the oldest existing AGS sockets plugin that I know of–I won’t be making an AGS torrent client with it anytime soon–but it does what I need, I think.

So far, testing the game in a live environment has been interesting. Much like I imagine space exploration, I keep finding things in my own software that I can’t explain. But, onwards and upwards.

The beta release of Starship Light

After playing one of the Bloodsword gamebooks in IRC, I was inspired to create a small networked RPG. So at the end of March 2020 I started working on such a game, not knowing how much work would have to go into it. Nine months later, and still barely in 2020, this server delivered Starship Light.

It’s still in beta, with some issues that need to be worked out, but it is quite playable. The first thing that it needs though is support for linux.

Do you have friends online that are nurds? If so, then Starship Light might be the game for you. It’s freeware and DRM-free, and might promote spiritual well-being.

Background Blitz: House

Production update: I keep working on my game even though I am sick of it, because I am close to finished. :)

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Background Blitz: Elevator

I was working on a better starfield background, and it gave me this idea for a Background Blitz entry:

As for the new game, don’t ask. It’s complicated. Why don’t you ever post any games?

A background without a game

I made this for a Background Blitz/Jam on the AGS forums. Theme: Middle ages. Almost didn’t finish in time because I put all my free time into making art for the new game.

New game: More backgrounds

Just a quick render.

Chair!

This is a 12 frame per second gif of a scene in the new game which is not meant to be seen up close. The blue background is a placeholder for an exterior view.

A little something

I am currently too busy working on the new game to update the site with witty banter, but here is a quick test render of a set piece for one of the new game’s backgrounds. When will the game be done? I can’t say, but I am working for “soon”.

Click for smaller version. ( ͡° ͜ʖ ͡°)

TFW Lenny

Just some quick updates. I have completed another MAGS game, called Heroes of Wyrdale, which allows you to play a short action/adventure game with multiple characters. You can find it in the new “Games” menu, which was created because I have made so many games that they are too long to list in the header.

Nothing much more to say other than I am working on the new game with the aim of releasing it soon.

Racist nominated for Best Game Ever Award

That may or may not be a slight exaggeration.

With the conclusion of the nomination phase of the AGS Awards for 2018, my monthly AGS game jam entry, Racist, has been nominated in two categories, being Best Non-Adventure Game, and Best Programming. I am super proud of this. Voting will start next weekend, and the competition will be tough. In the Best Programming category for instance, the competitors are two commercial games by industry veterans. Racist should win of course–the code in that game might cause unprepared minds to blow–but to be honest, I am perfectly happy with just a nomination.

I’m strongly considering finishing Racist. After release I had the thought of adding a dune buggy stage as an alternate game mode, and my interest in things with wheels has only grown since then.

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