I have been playing Gran Turismo a lot lately, and the one race series that most players will agree is most difficult, is the Historic Racing Car Cup, where only cars from 1979 or before are allowed to participate. The problem is, the fastest cars of this era are expensive as hell.
I find that the in-game prices are roughly analogous to a car’s real-world price. Old racing cars are rare collector’s items and so are extremely expensive, in the real world and in the game. For instance, here are all the old cars over 1 Million credits. Cars that weigh more than a ton are left out. (more…)
Many months ago there was a game jam with the theme “a glass of water”, and I made this:
I had come up with a setting that has a very low art burden, and in my brain this meant I could fill up development time with fancy blender water physics sequences and groundbreaking new mechanics for adventure games. But time is something you have very little of in a game jam, and this I had yet to fully appreciate.
In the end the new mechanics were too good for such a small game, and I didn’t work on it any further. All I did for this project was this test scene and a lot of design. It is probably the cancelled project I spent the least time on, but the one I still feel most guilty about abandoning, because just look at it. It’s beautiful.
By the way, I have recently updated Starship Light to v0.7. I added a few things and made some other minor improvements. It’s quite a fun game if you have some frens online that are nurds.
Something I made for practice. It started with clouds, but they looked so good I added water, and then some much-needed mountain practice.
Production update: I keep working on my game even though I am sick of it, because I am close to finished. :)
Background Blitz. Theme: Crazy Temperature.
I was working on a better starfield background, and it gave me this idea for a Background Blitz entry:
As for the new game, don’t ask. It’s complicated. Why don’t you ever post any games?1 2 3 4 Next »