Now I’m out of steel.
Now I’m out of steel.
I’ve been a fan of grand theft auto for a long time. I played all the previous iterations until I had squeezed every bit of satisfaction from it. The only reason I ever owned any modern console was because GTA was released there first. Yes, I’ll drive a Vigero just for the way it looks, and drive a Comet smashed beyond recognition as long as it can still turn in at least one direction.
GTAV improved on IV in pretty much every way, except the story is half the length it should be. This was done so that people will grind out the second half of the story in GTA Online. I don’t know what the second half of the story is about, but I’m fairly certain it has something to do with waiting for other players to connect.
I should be posting a preview of my next game, but I’ve been keeping busy in… other ways. So in an attempt to make my loitering productive, I give you reviews: (more…)
From the depths of the Unity engine, and the ##Indie-Games IRC channel on FreeNode, comes UFO Explorer, a game of skill, speed, and finesse.
The first release for Double Finger Play Games Studio, UFO Explorer has you navigating extraterrestrial caverns haunted by alien machines in a UFO modified to use rockets as its propulsion. Pressing right will activate the right-side rocket, causing you to go left, the opposite is true when pressing left. This inverted control scheme is the first level of difficulty to UFO Explorer, but I was surprised how quickly one adapts to it. (more…)
It’s cold outside. Relatively speaking that’s a good thing, much better than some of the other common weather conditions: Freezing, and frozen. Successive attacks by the same wolf have left much of my clothing in rags, useless against the weather, so I have to move quickly.
It’s three or four hours into the night. Visibility zero. I would never be out in the dark, except I’ve been starving and if I go to sleep I may not wake up again. So, as is often the case in The Long Dark, you abandon all plans and do whatever you can think of to survive the next few hours. (more…)
After some fiddling, and thanks again to the tireless work of the AGS community, I got the debian build up for The Abtyon Case. The linux build performs much better than I expected. I only had to fix one issue in the game before it was functioning roughly as well as the windows version. Even the distance dependant sound works.
The game performs equally well in wine, for anyone whose distro isn’t debian enough.
Okay, last post title to end with an exclamation mark (this week), I promise.
I just uploaded my game, and let the channel and AGS forums know. All I have to do now is sit back and wait for the awards to start rolling in. But seriously, this is my first game. I doubt I’ll be seeing it on GOG any time soon, but I hope you enjoy it none the less.
Site’s live, thanks largely to wordpress and CSS. This is a temporary version of the site until the in-house version has gone through some more testing.
So, who are we? What do we do? The “We” is just “I” at the moment, and I’m getting close to completion of a medium-length adventure game made in AGS, which was to be a 3-week game jam-type exercise, but ended up taking me more than a year to complete. It’s called Tales From the Eureka Cluster : The Abtyon Case, and it should launch in a few days.
After that, I’m planning to spend a little time developing the initial version of a desktop app, which all kinds of creative people will hopefully find very useful. After that, we’ll see. I have a killer idea for a story, that could probably work as a novel, and I’d also like to make a few smaller AGS games with the talented members of the AGS community (or anyone else that’s interested).
I still got some more QA to do, so until launch, consider having a look at the ##Indie-Games channel on freenode.