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Memes: Stonks

By the way, I have recently updated Starship Light to v0.7. I added a few things and made some other minor improvements. It’s quite a fun game if you have some frens online that are nurds.

Linux build of Starship Light beta released

OR How to Learn C++ One Compiler Error at a Time

It wasn’t easy, but I got this game running on Linux, on my distro, at least. I was running into the kind of barriers one finds at the end of reality, so I decided to write a new AGS sockets plugin for Linux from scratch. It’s simple compared to even the oldest existing AGS sockets plugin that I know of–I won’t be making an AGS torrent client with it anytime soon–but it does what I need, I think.

So far, testing the game in a live environment has been interesting. Much like I imagine space exploration, I keep finding things in my own software that I can’t explain. But, onwards and upwards.

The beta release of Starship Light

After playing one of the Bloodsword gamebooks in IRC, I was inspired to create a small networked RPG. So at the end of March 2020 I started working on such a game, not knowing how much work would have to go into it. Nine months later, and still barely in 2020, this server delivered Starship Light.

It’s still in beta, with some issues that need to be worked out, but it is quite playable. The first thing that it needs though is support for linux.

Do you have friends online that are nurds? If so, then Starship Light might be the game for you. It’s freeware and DRM-free, and might promote spiritual well-being.

Chair!

This is a 12 frame per second gif of a scene in the new game which is not meant to be seen up close. The blue background is a placeholder for an exterior view.

Finished another MAGS game

And only a week late.

It’s a little village management game with art by Jim Reed.

TFW Lenny

Just some quick updates. I have completed another MAGS game, called Heroes of Wyrdale, which allows you to play a short action/adventure game with multiple characters. You can find it in the new “Games” menu, which was created because I have made so many games that they are too long to list in the header.

Nothing much more to say other than I am working on the new game with the aim of releasing it soon.

Racist nominated for Best Game Ever Award

That may or may not be a slight exaggeration.

With the conclusion of the nomination phase of the AGS Awards for 2018, my monthly AGS game jam entry, Racist, has been nominated in two categories, being Best Non-Adventure Game, and Best Programming. I am super proud of this. Voting will start next weekend, and the competition will be tough. In the Best Programming category for instance, the competitors are two commercial games by industry veterans. Racist should win of course–the code in that game might cause unprepared minds to blow–but to be honest, I am perfectly happy with just a nomination.

I’m strongly considering finishing Racist. After release I had the thought of adding a dune buggy stage as an alternate game mode, and my interest in things with wheels has only grown since then.

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Racist

The deadline has closed and Racist, MAGS Edition, is being harshly judged as we speak. I did manage to add the new ship(s), animation, boost function and combat to the game, but had no time to balance it or add any music or sound effects. I’ve also found two bugs.

I want to make this game complete at some point, but I have too many other things to do first. It would be great to have the time to add dune buggies to the full version, as an alternate game mode.

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New ship for the MAGS game

I managed to release Racist, having cut a bunch of stuff I wanted to do. The game is playable enough, and it gets the idea across, but this was not the intended game. As it turns out though, we got a 4 day extension, so I will be adding as much as I can, including hopefully, the combat this game is supposed to have. For day one I took the time to model a ship, as the one in the released game was a placeholder. I spent more time on this than I planned, but this will totally work for the game.


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Hidden Plains Trailer

Okay, this is only about 13 days late, but I had to take a break after the release of Hidden Plains. By taking a break of course I mean starting work on a new game pretty much immediately and getting all wrapped up in the fun of a new project. This one is for the Monthly AGS game jam (MAGS), which means it has to be done by the end of the month. I will post some images before it’s done. For now, enjoy this trailer.

And yes, I totally still love Blender.

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