I’ve been stuck on character art for my new game for months, and after finally just doing it myself, I now have some really good game dev momentum going. I really hate to talk about stuff I’m still working on, but since I’ve been so lazy, both in the dev and blogging departments, I’ll post a screenshot from the unfinished game:
It’s an adventure game hybrid, set in the same universe as my previous game. Now that I’ve cleared a major hurdle in development, I’ve been making the few remaining game assets in blender. The shot above is one of a few scenes of debris that will be encountered in the game. You basically collect spare parts from these. (more…)
This is a sliver from an early version of a room in my new AGS game. It mostly takes place on a desert planet, and this room will contain the core of the gameplay.
It doesn’t have a name yet.
Being the tale of conceptionising a game, possibly centred around such things as robots and illicit affairs, to be found here.