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This is the Model 2

It is an 8 channel number processor capable of calculating Pi to 7 digits in under 3 hours.

With its assistance I have also updated ytdlf to v0.7.1, adding small fixes. One of them is better support for merged files, like video files on reddit where it is better to use the merged format of bestvideo+bestaudio. You can try this on the following textual string called https://v.redd.it/wecmcu4wsa1b1, which was submitted by B. R. Ewton, author of Ten Gallons of Trouble.

I have also provided a new streaming link to this post (very important).

:)

Did this today

A Chair

New game: More backgrounds

Just a quick render.

Chair!

This is a 12 frame per second gif of a scene in the new game which is not meant to be seen up close. The blue background is a placeholder for an exterior view.

A little something

I am currently too busy working on the new game to update the site with witty banter, but here is a quick test render of a set piece for one of the new game’s backgrounds. When will the game be done? I can’t say, but I am working for “soon”.

Click for smaller version. ( ͡° ͜ʖ ͡°)

Racist nominated for Best Game Ever Award

That may or may not be a slight exaggeration.

With the conclusion of the nomination phase of the AGS Awards for 2018, my monthly AGS game jam entry, Racist, has been nominated in two categories, being Best Non-Adventure Game, and Best Programming. I am super proud of this. Voting will start next weekend, and the competition will be tough. In the Best Programming category for instance, the competitors are two commercial games by industry veterans. Racist should win of course–the code in that game might cause unprepared minds to blow–but to be honest, I am perfectly happy with just a nomination.

I’m strongly considering finishing Racist. After release I had the thought of adding a dune buggy stage as an alternate game mode, and my interest in things with wheels has only grown since then.

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STATION!

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Just some junk

I’ve been stuck on character art for my new game for months, and after finally just doing it myself, I now have some really good game dev momentum going. I really hate to talk about stuff I’m still working on, but since I’ve been so lazy, both in the dev and blogging departments, I’ll post a screenshot from the unfinished game:

It’s an adventure game hybrid, set in the same universe as my previous game. Now that I’ve cleared a major hurdle in development, I’ve been making the few remaining game assets in blender. The shot above is one of a few scenes of debris that will be encountered in the game. You basically collect spare parts from these. (more…)

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