I recently started replaying the GTAV story missions from the start, having already finished the campaign twice. Before I did this, I took advantage of another perk that comes with using the pirated version of the game rather than the one you paid for: Practically unlimited modding.
Apart from the story being cut short for the benefit of GTAO, the only criticism I have of the game itself is that the tires are slightly too sticky. The game boasts a fantastic handling physics engine, and to have it nerfed is a shame. The same goes for the game’s analogue of the Veyron being merely a supercar. So I applied a mod to improve that.
This mod is better than the others I’ve tried, almost perfect, but modders seem to share a love of exaggerated deformation. Knowing I’m not going to be causing much mayhem on the streets of Los Santos if my wheel locks up after the second hit, I set about doing a little XML hacking. Soon I had all the benefits of the adjusted handling, while preserving the deformation of the original. And it was good.
See above, me biting off a bit more than I could chew, taking on four pirate ships. I still have to stop myself from playing this game, otherwise I’d get nothing done, except wandering to the fridge every now and then in a screen stupor.
See below, the game’s many picturesque settings: (more…)
Apparently some people have been having trouble running NMS, but I’m not one of them. It’s very close to what I expected it would be, and for now at least it has me completely riveted. A space exploration game with combat pushes all my buttons but, though I love the idea of it, I’ve never been able to get into something like EVE Online, because of the huge commitment of time that it requires.
I don’t expect to be riveted to NMS for the next two years, although there are changes they could make that would certainly cause that. What I want from it, after the initial shine has worn off, is a game I can pick up and play any time I have a spare half hour for some warping space exploration. So far it seems that it will deliver in this regard.
Right now I still put every spare moment into it, but in the meantime here are some screenshots. (more…)
I’m milling about Sanctuary, counting companions, because I’ve misplaced Piper. Somewhere from the white noise of the settlers’ babbling, the information that The Castle is being attacked percolates onto my screen as a note. I’m lucky to notice this because, like too many notes of the same kind, it’s only there for three seconds and then lost forever.
The bell has gathered the residents of Sanctuary into such an impressive gathering that I feel a little guilty for having nothing important to say. I’ve simply mislaid my lover again. I’m in no mood to hear Paladin Danse having a boner every time I do an impact landing, so Strong and I sprint over to the Red Rocket, where I store my power armour. All I’m missing now to have a complete set of X-01 armour is a right leg, and I’d never used it before. So while it was risking overkill, this seemed like a good opportunity to test it. I get into the X-01. “Human look like robot,” Strong ruminates. It’s satisfying turning on the eye lights.
Now I’m out of steel.
I’ve been a fan of grand theft auto for a long time. I played all the previous iterations until I had squeezed every bit of satisfaction from it. The only reason I ever owned any modern console was because GTA was released there first. Yes, I’ll drive a Vigero just for the way it looks, and drive a Comet smashed beyond recognition as long as it can still turn in at least one direction.
GTAV improved on IV in pretty much every way, except the story is half the length it should be. This was done so that people will grind out the second half of the story in GTA Online. I don’t know what the second half of the story is about, but I’m fairly certain it has something to do with waiting for other players to connect.
From the depths of the Unity engine, and the ##Indie-Games IRC channel on FreeNode, comes UFO Explorer, a game of skill, speed, and finesse.
The first release for Double Finger Play Games Studio, UFO Explorer has you navigating extraterrestrial caverns haunted by alien machines in a UFO modified to use rockets as its propulsion. Pressing right will activate the right-side rocket, causing you to go left, the opposite is true when pressing left. This inverted control scheme is the first level of difficulty to UFO Explorer, but I was surprised how quickly one adapts to it. (more…)
It’s cold outside. Relatively speaking that’s a good thing, much better than some of the other common weather conditions: Freezing, and frozen. Successive attacks by the same wolf have left much of my clothing in rags, useless against the weather, so I have to move quickly.
It’s three or four hours into the night. Visibility zero. I would never be out in the dark, except I’ve been starving and if I go to sleep I may not wake up again. So, as is often the case in The Long Dark, you abandon all plans and do whatever you can think of to survive the next few hours. (more…)