It is an 8 channel number processor capable of calculating Pi to 7 digits in under 3 hours.
With its assistance I have also updated ytdlf to v0.7.1, adding small fixes. One of them is better support for merged files, like video files on reddit where it is better to use the merged format of bestvideo+bestaudio. You can try this on the following textual string called https://v.redd.it/wecmcu4wsa1b1, which was submitted by B. R. Ewton, author of Ten Gallons of Trouble.
I have also provided a new streaming link to this post (very important).
I have made some changes to youtube-dl front-end, bringing it closer to the first major release.
There is a short list of things I want in the v1.0 release, but adding the new XML reader/writer was most of the work. It now also supports using yt-dlp.
I’ve made some long overdue fixes to the youtube-dl front-end. Hopefully this will inspire the youtube-dl developers to update as well.
I haven’t been doing the background art jams lately, so there hasn’t been any new Blender art to post. In fact I haven’t done any Blender in months. I should fix that.
There haven’t been any post-worthy updates either. I am just working, as usual, trying to finish a project. My game ideas keep getting better, you should watch this space. Maybe you could be part of the future.
I’ve been using youtube-dl for years and for some time I’ve needed a front-end for it, so that my command-line history is not filled with videos I watched when I should have been working.
Enter then the youtube-dl front-end, which allows me to keep a history of downloaded media, arranging the files in their correct folders, and a few other features. The other front-ends for youtube-dl I’ve run across on the internet all seem to suffer from bloat, which is something I like to avoid whenever possible. Hopefully others will find a good use for it too. It is currently at version 0.5, but everything should be working. So if something isn’t working, and you can type on a keyboard, then let me know.
Updates on other things: The site’s been quiet, but I have been working like a bastard behind the scenes. At the moment I try to keep to a pattern of working on one project on weekends and another during week days, which seems to be going well.
Just some quick updates. I have completed another MAGS game, called Heroes of Wyrdale, which allows you to play a short action/adventure game with multiple characters. You can find it in the new “Games” menu, which was created because I have made so many games that they are too long to list in the header.
Nothing much more to say other than I am working on the new game with the aim of releasing it soon.
That may or may not be a slight exaggeration.
With the conclusion of the nomination phase of the AGS Awards for 2018, my monthly AGS game jam entry, Racist, has been nominated in two categories, being Best Non-Adventure Game, and Best Programming. I am super proud of this. Voting will start next weekend, and the competition will be tough. In the Best Programming category for instance, the competitors are two commercial games by industry veterans. Racist should win of course–the code in that game might cause unprepared minds to blow–but to be honest, I am perfectly happy with just a nomination.
I’m strongly considering finishing Racist. After release I had the thought of adding a dune buggy stage as an alternate game mode, and my interest in things with wheels has only grown since then.
And before you know it, father time has turned you into a very bad blogger. Have some clouds instead:
Okay, this is only about 13 days late, but I had to take a break after the release of Hidden Plains. By taking a break of course I mean starting work on a new game pretty much immediately and getting all wrapped up in the fun of a new project. This one is for the Monthly AGS game jam (MAGS), which means it has to be done by the end of the month. I will post some images before it’s done. For now, enjoy this trailer.
And yes, I totally still love Blender.
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