I hadn’t done anything in Blender for months, so I started a project to re-make a prop from the 2002 film The Time Machine. The film itself is moving art. You could watch it simply for the visuals, or the music. It has been a favourite of mine since I first saw it. On reflection and despite appearances, it is remarkable what a dark story it has. It is sad at the beginning, it is sad in the middle, and dystopian doesn’t begin to describe the ending.
It took me 7 or 8 weekends to make, I have lost count. It is the most complex thing I ever made in Blender by several orders of magnitude, and I learned a lot about detail.
I put in as much detail as I could bear, and ended up making a few things that aren’t visible in the final render, like most of the battery bank console pictured below left. I knew the display on the main console wouldn’t be visible, but I just had to make it.
It might be the most excellent steam-punk contraption ever constructed.
I’ve made some long overdue fixes to the youtube-dl front-end. Hopefully this will inspire the youtube-dl developers to update as well.
I haven’t been doing the background art jams lately, so there hasn’t been any new Blender art to post. In fact I haven’t done any Blender in months. I should fix that.
There haven’t been any post-worthy updates either. I am just working, as usual, trying to finish a project. My game ideas keep getting better, you should watch this space. Maybe you could be part of the future.
Many months ago there was a game jam with the theme “a glass of water”, and I made this:
I had come up with a setting that has a very low art burden, and in my brain this meant I could fill up development time with fancy blender water physics sequences and groundbreaking new mechanics for adventure games. But time is something you have very little of in a game jam, and this I had yet to fully appreciate.
In the end the new mechanics were too good for such a small game, and I didn’t work on it any further. All I did for this project was this test scene and a lot of design. It is probably the cancelled project I spent the least time on, but the one I still feel most guilty about abandoning, because just look at it. It’s beautiful.
Something I made for practice. It started with clouds, but they looked so good I added water, and then some much-needed mountain practice.
Production update: I keep working on my game even though I am sick of it, because I am close to finished. :)
Background Blitz. Theme: Crazy Temperature.
I was working on a better starfield background, and it gave me this idea for a Background Blitz entry:
As for the new game, don’t ask. It’s complicated. Why don’t you ever post any games?
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