The one that got away

Many months ago there was a game jam with the theme “a glass of water”, and I made this:

I had come up with a setting that has a very low art burden, and in my brain this meant I could fill up development time with fancy blender water physics sequences and groundbreaking new mechanics for adventure games. But time is something you have very little of in a game jam, and this I had yet to fully appreciate.

In the end the new mechanics were too good for such a small game, and I didn’t work on it any further. All I did for this project was this test scene and a lot of design. It is probably the cancelled project I spent the least time on, but the one I still feel most guilty about abandoning, because just look at it. It’s beautiful.

Background Blitz: Trash

Ocean view

Something I made for practice. It started with clouds, but they looked so good I added water, and then some much-needed mountain practice.

Background Blitz: House

Production update: I keep working on my game even though I am sick of it, because I am close to finished. :)


Is there a connection between the worms and the spice?

Background Blitz. Theme: Crazy Temperature.

Background Blitz: Hidden Room

Background Blitz: Elevator

I was working on a better starfield background, and it gave me this idea for a Background Blitz entry:

As for the new game, don’t ask. It’s complicated. Why don’t you ever post any games?

Background Blitz: Glow

Background Blitz: Temple

Another stand-alone background

I made it for last month’s Background Blitz. Theme was: Another World.

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