I made this for a Background Blitz/Jam on the AGS forums. Theme: Middle ages. Almost didn’t finish in time because I put all my free time into making art for the new game.
Just a quick render.
This is a 12 frame per second gif of a scene in the new game which is not meant to be seen up close. The blue background is a placeholder for an exterior view.
I am currently too busy working on the new game to update the site with witty banter, but here is a quick test render of a set piece for one of the new game’s backgrounds. When will the game be done? I can’t say, but I am working for “soon”.
Click for smaller version. ( ͡° ͜ʖ ͡°)
That may or may not be a slight exaggeration.
With the conclusion of the nomination phase of the AGS Awards for 2018, my monthly AGS game jam entry, Racist, has been nominated in two categories, being Best Non-Adventure Game, and Best Programming. I am super proud of this. Voting will start next weekend, and the competition will be tough. In the Best Programming category for instance, the competitors are two commercial games by industry veterans. Racist should win of course–the code in that game might cause unprepared minds to blow–but to be honest, I am perfectly happy with just a nomination.
I’m strongly considering finishing Racist. After release I had the thought of adding a dune buggy stage as an alternate game mode, and my interest in things with wheels has only grown since then.
And before you know it, father time has turned you into a very bad blogger. Have some clouds instead:
I managed to release Racist, having cut a bunch of stuff I wanted to do. The game is playable enough, and it gets the idea across, but this was not the intended game. As it turns out though, we got a 4 day extension, so I will be adding as much as I can, including hopefully, the combat this game is supposed to have. For day one I took the time to model a ship, as the one in the released game was a placeholder. I spent more time on this than I planned, but this will totally work for the game.