Linux build of Starship Light beta released

OR How to Learn C++ One Compiler Error at a Time

It wasn’t easy, but I got this game running on Linux, on my distro, at least. I was running into the kind of barriers one finds at the end of reality, so I decided to write a new AGS sockets plugin for Linux from scratch. It’s simple compared to even the oldest existing AGS sockets plugin that I know of–I won’t be making an AGS torrent client with it anytime soon–but it does what I need, I think.

So far, testing the game in a live environment has been interesting. Much like I imagine space exploration, I keep finding things in my own software that I can’t explain. But, onwards and upwards.

Debian build for The Abtyon Case goes live

After some fiddling, and thanks again to the tireless work of the AGS community, I got the debian build up for The Abtyon Case. The linux build performs much better than I expected. I only had to fix one issue in the game before it was functioning roughly as well as the windows version. Even the distance dependant sound works.

The game performs equally well in wine, for anyone whose distro isn’t debian enough.